What a long week it has been! Since I've come home for the holidays I've been chopping ice, shopping, visiting relatives, and being just sick as a dog. Oh the fun of the holidays.
Unfortunately I have not had nearly as much time for Vanguard as I would have liked. I've created a cute Halfling Bard on Shidreth, haven't gotten him above level 10. I've been having a pretty good time, as everyone else has already stated the world is huge, the skylines are incredible, and diplomacy is neat. I did however remember what turned me off about the game(aside from the bugs). The default UI theme, the widgets, the look and feel of the interface just feels so plastic fantasy, it seriously turns me off from the game. Not to mention the target font is ugly as sin, and in every screen shot it is exactly the same, big, and blocky. So my next big thing is to try out some of the UI mods over at VGInterface. I've had the client crash on me a few times, which is strange because at launch I actually had no problems with client stability, unlike most people.
In other news, for Christmas my Mother was so adept at present getting, she picked me up Call of Duty 4, and Guitar Hero 3. Now I've been having a great time with CoD4, I beat the campaign on Normal, and have now advanced on to Veteran(omg hard), and have had a damn good time of it. Though short, the campaign is high on quality, and wow does it look amazing in HD. GH3 however I've been having my troubles with. Basically watching me play GH3 is sort of like watching a 90 year old taking a typing test, I fail horribly on anything but easy. So I am trying to hone my skills and get to a respectable level before I ever play it in front of anyone. CoD4 multiplayer is a ton of fun, and if anyone reading this is on XBox Live, my username is Chestone. It is very interesting, CoD4 multi-player has added a few common RPG elements, including level based advancement, context based rewards, and even a mild quest system. For example, if you assist in a kill you get 2 exp, while a normal kill is worth 10, and a kill after death is worth 20. Your character can also gain bonus exp from calling in air support when available, your position on your team, and winning games. Big exp bonuses come from completing "Challenges", which are essentially quests with "Get X Kill with X Weapon", or some variation there of. All in all it is a great game, with a a class based system akin to Team Fortress, with the ability, when of appropriate level to create a custom class, and with each level advancement diversify your custom classes weapon selection. All of this talk about the game just has me ready to go, so I will bid you all adieu, have a great holiday!