Showing posts with label rok. Show all posts
Showing posts with label rok. Show all posts

Wednesday, November 28, 2007

RoK, The Honeymoon is Over.

I think it happened over the weekend or maybe just earlier this week, but undoubtedly the honeymoon period is over with EQ2's latest expansion Rise of Kunark. Ogre among others are reporting the raid content is too easy, Kendricke claims it is the lack of story. Massively is reporting on both of these stories lending their credibility to the rumors that RoK isn't all it was last week.

This is a trend that occurs with nearly every expansion and it is something I like to think of as the "Laporte curve" based on a well known tech journalist/podcast-overlord Leo Laporte. Leo has this nasty habit of once a product is released lavishing praise upon it regardless of the documented flaws, only to later come back and say it wasn't that great, and give a negative review. This is common amongst tech journalists but Leo is a good example. The time period between when journalists write a positive impression, and later a negative review is the Laporte Curve(this is not really a curve at all, but everything great has a curve associated with it, so why not). And this Laporte curve certainly applies to MMOs. Not weeks ago I was reading rave reviews and gushing first person accounts of how awesome RoK is. So what happened in a week? Well in short people sat down with it, got in depth, and found the flaws, no big deal, it doesn't mean it is a bad expansion. Only after a few months will we really understand the full impact of RoK, but for now it seems we are having a bit of RoK hangover.

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Cheston

(Side Note: Is it just me or does it feel like Massively is turning into the Valleywag of the MMO world?)

P.S.:
To clarify it was not my intention to paint Ogre or Kendricke as anti-RoK, just that we are now coming into the sober realities of the post-RoK game and gripes are popping up which is natural.

Wednesday, November 21, 2007

Sarnak Growing Pains

Well I've managed to get Boourn my Sarnak Brigand up to level 24 the other day. And let me tell you it has been a challenge with all of the downtime the Antonia Bayle server has been experiencing lately. Now I'm not really upset with SOE as it is my understanding the AB along with Nagafen are the two most highly populated servers around, but its still a frustration for me on my vacation.

Anyways downtime is not something I wanted to talk about right now. My primary irritation(and it is most certainly not just me) is that once out of Timorous Deep I get pretty darn lonely. There is a nice flight path from Gorowyn to ButcherBlock Mountains, but really it just isn't the same experience. The transition is bumpy and though there is a nice small quest hub at the landing point, afterwards there is this gap between RoK content and EoF content. EoF introduced a lot of great content, and I really like some of it, but it just doesn't flow well. I felt pulled out of the context and reinserted into a new and slightly confusing world. EQ2 really does feel at least to me as three parts for the new player, Original World, EoF/post, and RoK. They do not blend well together right now, and that is something I fear will not be addressed anytime soon.

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Cheston

Saturday, November 17, 2007

End Class, Begin RoK

Well finally classes are over for the Fall Quarter at RIT and I've been able to sink my teeth back into Norrath. On release day like many I spent watching the patcher crawl as RoK was being downloaded. Then finally at around six pm I was able to log in and create one of them fancy new Sarnaks. At first I created a Shadowknight which I played up to level 16 or so when I realized that half of the other Sarnaks that I've been seeing around are also SKs. So I rerolled as a Brigand, as people say it is indeed a fun class. My Brigand's name is Boourn and is now level 17 and almost finished with the Mok Rent series of quests. I am having a ton of fun in Timorous Deep, which is incredibly well designed and polished(mmo word of the year!) with a very Warcraft like solo quest progression. Which for me is fun, I enjoy always having a full quest log to plow through and it makes me feel like I'm accomplishing things at a very fast pace. Also the quest rewards are incredibly compared to the old world or even GFay and Darklight. They are keeping new players at a very fast gear replacement rate as opposed to prior newbie zones. I have to say after experiencing TD, I don't think I'll want to start a character in any other zone.

So all in all RoK is a very nice package for the new player or even if you are just re-rolling a new Sarnak. I can't say anything about the higher end instances as I have no characters above level 37, but it seems people are out enjoying it as there were something like 7 instances of Kylong Plains on release night on AB, and I see more people everyday. Well I'm going to head back into Norrath to finish up some quests, if you are on AB and want to friend me, my name is Boourn and right now I'm level 17. See you guys around Kunark!

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Cheston

Thursday, October 4, 2007

RoK Box Art, Shard of Fear, what news!

Well it has been quite a busy week in the EQ2 world(aka Norrath). With the new box art for their all in one retail box, and the GU39 going live to test, including the Shard of Fear!

First the box art:
eq2 retail box art


What can I say? Bad fucking ass! As a huge Dark Elf fan I can say that I almost wish I waited to pick up the box, I just love it. Though I think it is an interesting departure from their previous "all in one" box art which generally focused on the latest expansion(i.e. Echos of Faydwer, Kingdom of Sky). But this is an all in one box(meaning all expansions are included with the game), so it is a lot less about the latest expansion and more about the entire game itself, so I don't see a big issue with it, all in all good job SOE.

What can you really say about the Shard of Fear, except it looks amazing from these screens(Oh and these too!). All in all, I think the zone in context is pretty amazing(keeping in mind it is supposed to be a mini Plane of Fear from EQ1). The flesh colored dragon definetly looks a little weak, though I like the direction they are going with the decaying flesh thing(maybe draco got a skin graft?), it is something I really hope will change before release as I can just hear the bitching from the haters now. Shard of Fear(soon to be abbreviated to SoF) is a persistent instance just like Emerald Halls and Unrest currently, and will be a single level 70 group zone. And though it seems the Amygedons went on a diet, I am still pleased with how they look even if they had to downsize the temple a bit along the way. All of this just gets me more excited about EQ2 and its direction. I just hope that once the nostalgia trip is over we can expect some more original content in the far future, not to say I'm upset with the direction, I just hope it doesn't become a crutch.

Well back to school work again, it seems as if I'll never get to 70 before the expansion. Maybe someday...

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Cheston